November 2022: Critical STEM + C Futures: Re-Imagining Equity Paths for the Next Generation of Maker Teaching and Learning

Recent developments in computing and bio technologies have had unprecedented impacts on contemporary education—broadening participation and spurring innovation pipelines. In addition, the Maker movement appears to be a promising space and theoretical vantage point to explore teaching and learning in areas where creativity, personal interests, and production are central parts of engagement. Last, recent scholarship has rightfully problematized the risks that emerge when issues of equity are not emphasized at the forefront of learning experience designs. This session will explore these issues in the context of next-generation technology-driven making, to identify paths in future research and practice that might support productive and critical assessments of technology, increasing the collective impact on teaching and learning. View Synthesis >>

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Expert Panel

November Expert Panel: Re-Imagining Equity Paths for the Next Generation of Maker Teaching and Learning

Recorded: November 28, 2022
Description: This session will bring several topics together, while highlighting inspiring projects that connect them. It will address computing and bio technologies which have had unprecedented impacts on contemporary education, the Maker movement, which has provided a vantage point to explore teaching and learning through creativity, personal interests, production, as well as how equity can be emphasized at the forefront of learning experience designs. We look forward to your participation!


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Public Discussion
  • Icon for: Eli Tucker-Raymond

    Eli Tucker-Raymond

    November 28, 2022 | 03:43 p.m.

    Hi Everyone!

    Thanks for coming to the panel discussion! Join our network of critically minded and culturally relevant maker researchers and educators: https://craft-network.org/

    eli

  • Icon for: Justice Walker

    Justice Walker

    November 30, 2022 | 11:01 a.m.

    Thanks, Eli! I just perused the site and noticed a whole trove of related publications in the reference section, two that stood out to me included: 

     

    Barajas-López, F., & Bang, M. (2018) Indigenous Making and Sharing: Claywork in an Indigenous STEAM Program, Equity & Excellence in Education, 51:1, 7-20, DOI: 10.1080/10665684.2018.1437847

    Blikstein, P., & Worsley, M. A. B. (2016). Children Are Not Hackers: Building a Culture of Powerful Ideas, Deep Learning, and Equity in the Maker Movement. In K. Peppler, E. Halverson, & Y. B. Kafai (Eds.), Makeology (1st ed., Vol. 1). Routledge.

  • Icon for: Justice Walker

    Justice Walker

    November 30, 2022 | 10:58 a.m.

    What a wonderful discussion—about Making and opportunities to lead with equity! While this isn't a new subject in Making, it is great to reinvigorate conversation.

    I wonder from folks interested keeping ideas going—where in the world have you seen great exemplars of making that forefronts equity. Post them here!

  • Icon for: Monica Cardella

    Monica Cardella

    December 8, 2022 | 01:29 p.m.

    Thank you Justice, Anja, Christopher, Eli and Yasmin for organizing the panel and sharing your work and your insights. 

    One of the things I think about in terms of making + equity is the ways that making/maker activities can be very empowering when the maker is able to choose their own project to work on, with their own goals in mind (in contrast to a lot of project work where a teacher or another educator is giving students a pre-defined problem to solve). However when I put on my educator hat, I also am interested in having learners think about other people (e.g. addressing other people's needs, or co-designing with others, or thinking about community needs) in the making/creating/design work they are doing. I am curious how you all think about this. Thanks!

Related Resources

Author(s): Kafai, Y. B., & Walker, J. T.
Publication: Phi Delta Kappan (Aug 2020)

Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to become familiar with biotechnologies so that they can make informed decisions about how they will be applied in the future. Yasmin Kafai and Justice Walker describe some of the programs that can help K-12 students and their teachers to build understanding of this new area of science.

Author(s): Walker, J. T.
Publication: Journal of Science Education and Technology (May 2021)

Synthetic biology is a field that leverages design, biology, engineering, and computation to genetically engineer organisms to make usable products such as sustainably manufactured textiles, biodegradable chemicals, and personalized medicine. Despite increases in access, we know little about what younger learners know and think about these modern applications. This is problematic for reasons related to civic engagement and field participation. This research addresses this by examining a group of middle school youth in the US.

Author(s): Amino Labs
Publication: https://amino.bio/

Amino Labs’ mission is to empower the next generation by making learning biotechnology engaging and accessible. Currently, most science equipment is designed for trained professionals. Amino Labs develops hands-on biology kits, free learning software, easy-to-use science laboratory equipment, and curriculum-aligned learning resources so that non-scientists educators, parents, makers and kids 12+ can learn genetic engineering and biotechnology. We offer a wide variety of free STEM teaching resources for educators.

Author(s): BioBuilder
Publication: biobuilder.org

Established in 2011 from an award-winning teaching team at MIT, BioBuilder takes a comprehensive approach to the emerging field of synthetic biology, providing exceptional programming available for students and educators alike. BioBuilder offers resources to students, educators, and industry leaders.

Author(s): Biodesign Challenge
Publication: biodesignchallenge.org

Biodesign Challenge is an education program and competition that is shaping the first generation of biodesigners. We partner high school and university students with scientists, artists, and designers to envision, create, and critique transformational applications in biotech.

Author(s): BUGSS
Publication: https://bugssonline.org/

BUGSS (Baltimore Underground Science Space) is a non-profit public laboratory offering classes, seminars, and lab access so that anyone can safely and affordably investigate the living world. By democratizing these technologies we hope to facilitate more nuanced dialogue and exploration of the incredible potential, as well as limitations and ethical issues.

Author(s): Bio Summit
Publication: biosummit.org

A space for the global community of DIY biologists / community biologists / biohackers / biomakers and members of independent and community laboratories to convene, plan, build fellowship, and continue the evolution of our movement.

Author(s): Kafai, Y. B., Hogan, K. M., Telhan, O., & Walker, J. T.
Publication: University of Pennsylvania (Oct 2020)

A National Science Foundation-funded workshop report on connecting computing and biodesign in K-12 education. It draws on discussions that took place during a series of workshop meetings and public panels in which biologists and science educators, artists and designers, and computer and learning scientists came together to examine three critical areas: the way we can think about biology and design, the role computational metaphors can assume in biodesign, and approaches and tools of biodesign for K-12 education.

Author(s): Exploring Computer Science
Publication: exploringcs.org/e-textiles

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers.

Author(s): Exploring Computer Science
Publication: exploringcs.org/e-textiles

In our new curriculum unit, students explore electronic textiles (e-textiles): articles of cloth­ing, accessories, or home furnishings with embedded electronic and computational elements. After conducting various studies on curriculum design, teaching strategies, student learning, and portfolio designs, this unit is ready for download and classroom implementation by ECS teachers.

Author(s): Champion, D. N., Tucker-Raymond, E., Millner, A., Gravel, B., Wright, C. G., Likely, R., Allen-Handy, A., Dandridge, T. M.
Publication: Information and Learning Sciences (Nov 2020)

The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the authors question how and what practices were supported or emerged and how they became resources for youth engagement in the space.

Author(s): Hagerman, M. S., Cotnam-Kappel, M., Turner, J. A., Hughes, J. M.
Publication: Technology, Pedagogy and Education (Nov 2020)

This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making.