80NSSC21M0039
2022 (see original presentation & discussion)
Grades K-6, Grades 6-8, Grades 9-12
World Building on Mars is a NASA Team RORR II grant funded project that brought together a team at Michigan State University at the Abrams Planetarium, MSU Museum and the School of Journalism with local teachers to develop and pilot a curriculum around building cities on Mars. The curriculum focused on combined lessons on Mars, Urban Planning, and drawing so students could work together to plan and design a city on the planet. Students designed the building, their lay out, and decided as a team where on Mars they wanted to build their cities. They explored various software and NASA assets in order to make there decision. The curriculum was designed to be flexible and was piloted with three teachers who taught various grades from 5th-12th grade. They taught in different modalities (virtual, in-person, and hybrid) and they were located in rural, suburban, and urban areas. Our pilot groups additionally were able to see their cities come to life as 3-D environments in the unity gaming engine. In a focus group teachers felt the flexibility was achieved and it worked well for their diverse circumstances. They also felt the combination between science, urban planning, and art in them form of drawing 3D models helped students who normally do not engage with science flourish during the curriculum.
Shannon Schmoll
Director of Abrams Planetarium
Welcome everyone to World Building on mars! This is a curriculum we created that explored building cities on the red planet. We designed it to be flexible and to work with kids from upper elementary to high school and across teaching modalities (virtual, in-person, and hybrid). Students learn about Mars as well as Urban Planning before setting forth and designing buildings and laying out cities.
We piloted this with 5th-12th graders in all three modalities at an urban public school, a suburban private school, and rural public school. Independent evaluation was done and showed learning gains in students as well as resounding support from our pilot teachers.
The pilot iteration had student designs come to life in unity. This isn't a service we can continue to offer but we would love to hear what resources would be helpful for teachers to do their own version the unity-based model as we consider the next steps for this project.
You can check out the full curriculum, evaluation reports, and student cities as at https://abramsplanetarium.org/marshabitats/
Denice Blair
Director of Education
Hello and welcome! I was one of the partners who helped create the "World Building on Mars" curriculum. Thanks for checking out our video. We look forward to hearing your questions and comments.
Stacey Fox
Wizard In Residence
Hello Everyone! I was the artist who created the Mars bases in the Unity game engine, translating the students architectural drawings into 3D interactive immersive online worlds. Their designs were inspiring! I look forward to hearing your questions and comments.
Kristin A DiVona
Mark DeLoura
Tiffany Stone Wolbrecht
Wonderful project!
Denice Blair
Director of Education
Thank you, Tiffany! We appreciate your feedback.
Tiffany Wolbrecht
Fantastic!
Stacey Fox
Wizard In Residence
Thanks Tiffany!
Yasmin Catricheo
Wonderful project!!! Congratulations Dr. Shannon Schmoll
Renae Kerrigan
This is such a fun project! How do you think it could scale up? Can teachers use this curriculum without skills in Unity?
Shannon Schmoll
Director of Abrams Planetarium
The curriculum is already about 5 weeks long (depending on how you schedule activities). Students can definitely spend more time on the projects and exploring Mars. We have also run this with a summer camp at only about 2 hours, just cutting some of the activities and it worked well too. So it can adjust as necessary. That said, one way it could scale up is to have multiple classes work together to build a larger city, or have students take more time to develop the buildings.
Teachers do not need until skills. They can have students focus on drawing and mapping their cities instead. They can also have them build them using cups, egg cartons, etc. One of our pilot teachers had done that in the past.
Tim Spuck
Makes me want to go back to school! Did the students work in teams to design their habits or did each student design their own?
Vivian White
Denice Blair
Director of Education
We had a lot of fun with this too! In a previous related project, students worked on their own. I think the projects were better (more detailed, better thought out, etc.) with them working in groups this time.
Vivian White
I thought the same thing. Love how you use imagination, creativity, and design to get them excited and thinking. Great project!
Vivian Guilfoy
Shannon Schmoll
Director of Abrams Planetarium
Thanks Tim! The students worked as a class and in smaller teams. Each class worked to layout their own city and decide which buildings to design and which were the most important. Then smaller teams worked to design the different buildings.
Mark DeLoura
This seems so engaging for student teams to be able to see a 3D visualization of their work! But I understand it can be a lot of work to put together those visualizations: looks like you used Maya and Unity? I wonder if some more accessible tools might be useful to enable the students to design their own 3D buildings and also promote creativity in those designs through more rapid 3D feedback loops. Perhaps SketchUp or Tinkercad, or Fusion 360 for modeling... visualization is more challenging but for something static TwinMotion could work, or... thinking of a good accessible 3D game engine is just difficult, even Godot or GameMaker are more fiddly than one might wish. Wonder if you've explored and found other tools you like?
Stacey Fox
Wizard In Residence
Hi Mark!
Short answer....So many softwares so little time. Long answer..You named several that are quite fun and I think Dr. Denice Blair from the MSU Museum has at least one or two in the past when teaching Urban Planning in schools before this project. Sometimes just the ability for a student to turn their build around in 3D space in SketchUp or Tinkercad is super exciting. I use the Maya/Unity combo for creating interactive environments because its what I use when designing digital surrogates of artifacts and dig sites for the Smithsonian and other museums. It’s a great combination. Make the digital surrogate once and then it can be used across multiple platforms for transmedia storytelling as well as printing for tactile experiences for students to use in a board game or have to keep and take home. And pop outs in AR. Blender is another great free 3D modeling/animation software. Unity was a platform that allowed us to make the student environments available online and interactive during Covid. I’ve done classes from 3rd grade up through Higher Ed teaching students and teachers the basics of Maya and Unity. Its really accessible without getting too complicated. And educators/students can get both for free. The main questions are how much time does a teacher have (usually very little) to spend learning a software well enough to teach it to their class and what technology is available for students to use. But as Dr. Shannon Schmoll stated earlier, teachers can use styrofoam and other resources like sculpy clay to create the builds. And of course good ole LEGOS work too. And if 3D modeling is not on the table you can still use Unity and just have students build with basic primitive mesh shapes or even use just planes with images of their artwork as textures. Then just drop in a prefab first person camera and let them run around to see their world. We had discussed doing tutorial videos on Maya and Unity and the whole workflow for teachers and students, but that would require more time and a next step in funding. I tell educators work with whatever is available to empower students to imagine and bring their ideas to fruition. And I am always delighted to talk with teachers about their classroom tech and what’s possible based on their classrooms and timelines.
patrick honner
patrick honner
Teacher
This seems like a really fun and engaging integrated STEM project! Could you talk a little about how the project was adjusted to serve different age groups? You mentioned elementary students to high school seniors, and I'm wondering if different ages were approached with different goals in mind, or if it was the same goal with engagement at varying technical details.
Shannon Schmoll
Director of Abrams Planetarium
Hi Patrick! It was more the same goal with different techniques of engagement. Throughout the curriculum we have recommendations on how it could be adjusted and it comes down to how scaffolded the experience is. For instance there are videos we made that teachers could show or just use as an outline for their own lecture to adjust for their students. We also used softwares like stellarium, world wide telescope, NASA Mars Trek for the space side of things. Denice Blair can talk more on the urban planning side. But we took screenshots of key locations/times/data etc that work better for younger students. However we suggest giving students the opportunity to explore using those themselves to explore their own questions more deeply. We also gave students 5 locations on Mars to choose from but that could be changed to just having a map and exploring in Mars Trek on their own. We had them work in groups and as a class to design the city but each student could also design their own building and work as a class to build a larger city with more buildings. We designed worksheets to scaffold student observations and arguments that could be simply replaced with a prompt for older students is another example. It a robust set of resources that can adjust for your students needs in the end.
I will also note that having the screenshot/more scaffolded also makes it accessible to folks who have patchy internet and can't use the software.
patrick honner
patrick honner
Teacher
Yes, that all makes sense in terms of flexible structuring. And yes, I can see how the more scaffolded material would give the resources a wider reach. Thanks!
Seetha Raghavan
This is an exciting project!
Denice Blair
Director of Education
Thanks for your comment, Seetha! We definitely learned a lot from the development process and working with the partner teachers and students. For me, the best part of the project was seeing the excitement, creativity, and depth of involvement from the students. They really got into investigating Mars and making informed decisions about their work.
Gabriela Rose
This is so exciting. I love the interdisciplinary nature of the project. And I also like that this can be implemented as a longer unit or as shorter activities, using software or building physical structures. That makes it super-flexible and something that can fit into many programs.
Shannon Schmoll
Director of Abrams Planetarium
Thank you so much Gabriela! That was the goal and our evaluation and our own experience did show that flexibility worked.
Jennifer Kidd
Shannon, thank you for your post. Yes, our students (like yours!) definitely felt a sense of ownership over their work. That's one interesting finding that came out of our COVID adaptation research. We saw many benefits of students having their own robotics kits and building their own individual robots in their homes. In this situation, students could claim with full authority that they 100% designed and built their robot on their own! Although they received guidance from the collaborating preservice teachers and engineering students via Zoom, the 5th graders were the only ones to put hands on their robots. They could proudly proclaim, "I built my own robot!" We just finished another round of our project this spring, this time back in the schools (in an after-school setting). Instead of COVID companions, the students designed bio-inspired rescue or entertainment robots (e.g. a painting squid robot!). In previous iterations, students worked collaboratively to build a team robot. Based on our COVID research, we decided to have each student build their own robot, but still collaborate with their team to come up with the design. We will need to analyze our data to decide the merits of this approach in the normal face-to-face context. Any suggestions for us?
Your World Building on Mars project clearly generated the same kind of excitement with the kids, and it was so needed during this time when COVID stripped kids of engaging hands-on activities. I love that it can be adapted from grade school through college. Congratulations on your exciting work!
Denice Blair
Director of Education
Thanks for watching our video, Jennifer! Your robotics project sounds really great. For project evaluation, we used a combination of student post-program surveys, teacher post surveys, and teacher focus group interviews. Data were analyzed with quantitative and qualitative methods. We worked with an evaluation consultant and collaborated with her on the question content, survey, design, etc.
Alexander Rudolph
Professor
This is a very cool project and creative way to present engaging material in an on-line setting. I like how it brings together multiple learning topics (Mars, urban planning, etc.) to help engage the students in the somewhat abstract ideas about how Mars differs from Earth. You mention that the creation of the 3D model is not scalable to any classroom. Is there a particular reason why? I am also curious if you included the radiation environment on the surface of Mars as a design consideration. For example, did the students have to provide lead shielding in their building? Overall, nice project and video.
Shannon Schmoll
Director of Abrams Planetarium
Hi Alexander. The 3D model environment was done by Stacey Fox and the pilot groups looks a lot of Stacey's time. So we cannot offer that ourselves. It is possible that students or teachers could do their own in another software. Stacey talks about it in a comment above. That is one area we have considered for future work is developing the materials/training for teachers to do that on their own and not require our team to help. So, it's more about time and resources from our team and to translate it to students and teachers doing it on their own they would likely need more support. If there's existing resources you know about let us know or if you have recommendations on how to support teachers and students to do it on their own, we would love to hear it.
As for radiation, it was something we discussed with the students. It was part of the initial information they learned about regarding Mars as well as a part of the habitat design. We had the students watch videos of the NASA 3D printed habitat design competition and that is discussed in some of those videos.
Rebecca Vieyra
Associate Director of Global Initiatives
Dear Shannon and Team,
This is a great example of contextualized learning, and I'm sure the kids were highly motivated! I have a few questions about curricular alignment. (I tried going to the website, but I got a Error 20 / TCP timeout...my guess is the page is getting updated or the server is down for the moment). So, perhaps my questions will be answered once I can access the page.
Thanks!
Stacey Fox
Wizard In Residence
Hi Rebecca!
Another component used in the curriculum was music specifically written about Mars. And it was composed in a way so that classroom teachers could collaborate with music teachers in re-enforcing information on the red planet. Solar storms, finding water, Jezero crater, Rovers are all included. All the lyrics were researched and then run by scientists to make sure things were current. Here is the link to the website for the Songs of Mars Album. I don't think it made it into the curriculum PDF. Songs of Mars Album Stream
I also incorporated into the online Mars Base builds 3D models of the Rovers and Ingenuity that NASA so generously makes available to the public. :) Thank you NASA!
Rebecca Vieyra
Denice Blair
Director of Education
Thanks for your comment, Rebecca! Since we had different grade levels involved, teachers used the module in different ways. I would say over all the content was used more to teach about space systems and less so for social studies (urban planning). The feedback we got from teachers is that it aligned very well with the standards and that they wanted to integrate it into future years. Based on the evaluations, what students enjoyed most (1) designing their city and (2) seeing the 3D model of their city. For content knowledge learning, they seemed to demonstrate better understanding of the Mars science than the urban planning.
Rebecca Vieyra
Rebecca Vieyra
Associate Director of Global Initiatives
Interesting! What kind of assessments did you use for the space science component, or was this more teacher anecdotes?
Shannon Schmoll
Director of Abrams Planetarium
We had an external evaluator who asked the be students content questions as well as questions related to affect. They also conducted a focus group with our participating teachers.
Theresa Summer
Latoya Chandler
This is a very exciting project. I find it fascinating that students were able to 3D model an entire environment with a complete lighting system in place. I wonder how much time was spent on teaching students how to 3D model objects. Can you share the approach for teaching students the software? Especially for students who may have been novice users of 3D modeling software.
Shannon Schmoll
Director of Abrams Planetarium
Hi there. The students didn't do the modeling themselves. They sent us orthographic drawings of their buildings and a map of sorts showing the locations of their buildings. Stacey Fox then put it all together. That is something we would potentially like to explore. How do we support students or teachers in doing that? Otherwise one of otj teachers has had luck having them building a physical model using cups, eggs cartons, etc.
Ho-Chieh Lin
Wow, your project is so intriguing! Thank you for sharing. I was curious about how your curriculum could connect with math :)
Shannon Schmoll
Director of Abrams Planetarium
That's a good question! I think there's a few areas where you could go a bit deeper in math. One is we do have the students think about and draw their buildings from several different points of view. So they need to think about the shape of their building and so there could be some geometry involved. Another area is just comparing Earth to Mars and doing things like calculating the gravity difference, communication travel time at different times depending on the two planet's location, figuring out daylight hours for different latitudes, etc.
Denice Blair
Director of Education
Also, there would be opportunities to connect to math in the urban planning part of the curriculum, for example, talking about how land surveys are done, measuring population as a factor in urban growth and changes over time, comparing percentages of cities that are designated as certain zoning types, etc.
Kristin A DiVona
Spectacular project. I could see art teachers also contributing here in so many ways— wayfinding design, real-life 3d model building, graphic design.
Denice Blair
Director of Education
Thank you, Kristin! You're right about the project opening up lots of opportunities for art integration. One of my favorite quotes from the teacher evaluations was someone who said her students who were interested in art, gaming, design, and other areas realized "there is a place for them in science." So great!
Further posting is closed as the event has ended.