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Icon for: Michael Briscoe


American Society of Naval Engineers, Navatek

Future Leaders in Experienced-based Engineering & Technology (FLEET)


2019 (see original presentation & discussion)

Grades K-6, Grades 6-8, Grades 9-12

FLEET is a 100% free STEM video game that engages students in the engineering design process through shipbuilding. The program is funded by the Office of Naval Research, run by the American Society of Naval Engineers, and the video game is coded by Navatek, Ltd. FLEET costs $0 for schools, families, educational organizations, etc. This includes a free, flexible curriculum of hands-on science activities that aligns to state curricula for middle and high-school (curricula with alignment documents are available at: http://www.navalengineers.org/STEM-FLEET/For-Educators).

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Discussion from the 2019 STEM for All Video Showcase (8 posts)
  • Icon for: Gillian Puttick

    Gillian Puttick

    Senior Scientist
    May 13, 2019 | 01:00 p.m.

    This is such an engaging way to involve students in engineering design. I especially like the way in which you have interwoven hands on activities and computer-based design. What would you say have been the biggest challenges for teachers in implementing FLEET modules? 

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    May 13, 2019 | 01:10 p.m.

    Since it's a new teaching tool, teachers want to build familiarity with this tool before using it with their classroom. In many ways, FLEET is not that different that the PhET simulators that are commonly used. In our informal conversations teachers using PhET that they spent some time using all aspects of those simulators before using it with the class. 

    Video games are slightly different because there is no "end", unless you set a high score. Teachers find it difficult to feel like they are fully prepared without external validation that they have in fact covered all the bases. In our recent PD, we have spent 40-45 minutes on simply playing the game and then teachers can easily come up with uses that fit their classroom.


    Thanks so much for the excellent question!

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    May 13, 2019 | 01:12 p.m.

    Welcome to our video on the FLEET engineering video game. We are in our third year of rolling out the game, so the game is robust and classroom ready. We have learned a lot about developing educational video games, integrating them into schools and classrooms, and next steps for our program.

    Please feel free to ask any questions about this program, or reach out to collaborate. 


    Thanks for taking a look!

  • Icon for: Matt Fisher

    Matt Fisher

    May 14, 2019 | 01:50 p.m.

    FLEET sounds like a wonderful resource to engage students in more "open-ended" STEM activities. The video mentioned surveys of initial users that were focused on satisfaction/enjoyment and whether the students would recommend FLEET to someone else. I'm interested in learning more about your plans to gather evidence of what students learn from their experiences with FLEET, both in terms of positive learning gains as well as areas where students might still have difficulty even after using the software.

  • Icon for: Irina Lyublinskaya

    Irina Lyublinskaya

    Higher Ed Faculty
    May 14, 2019 | 06:44 p.m.

    This game looks like fun and engaging. I am interested whether this game could be used as part of standard science classroom and whether you look at alignment with NGSS? Also, are you planning to collect any data on impact on student achievement? Thank you!

  • Icon for: Peg Cagle

    Peg Cagle

    math teacher & math department chair
    May 14, 2019 | 11:07 p.m.

    FLEET looks like a robust approach to introducing students to the realm of naval architecture, incorporating everything from design to fluid mechanics. It seems like it could fit into numerous STEM/STEAM curricula depending on a district, school or individual teacher's instructional goals.  I am curious to know in which courses, and with which grade levels, you are seeing this used the most in schools. 

  • Icon for: Steven Bayless

    Steven Bayless

    May 15, 2019 | 12:27 p.m.

    Great video.  Engaging students to learn real world physics thru video games.  I wonder if this concept could be expanded upon to introduce other scenarios, like space exploration, etc.

  • Icon for: Rebecca Roberts

    Rebecca Roberts

    Higher Ed Faculty
    May 15, 2019 | 01:13 p.m.

    great project! I'm curious if you've reached out to public libraries as an engagement site?

  • Further posting is closed as the event has ended.