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Icon for: Michael Briscoe

MICHAEL BRISCOE

American Society of Naval Engineers, George Mason University

FLEET: Future Leaders in Experience-based Engineering & Technology

N00014-17-3142

2021 (see original presentation & discussion)

Grades K-6, Grades 6-8, Undergraduate, Informal / multi-age

FLEET was initially funded in 2017 by the Office of Naval Research to provide a free, interactive naval engineering environment. Over the last year, we have used this virtual platform to engage students in the engineering design process through video game play. Our in-person and virtual presentations highlight how "video games" are actually physics simulators and students can pursuse jobs making these simulators if they like game design. Looking forward, we are excited to continue delivering the virtual competitions, livestreamed engineering discussions, and standards-aligned curricula that inspire and engage the next generation of engineering leaders. FLEET has always been a hit at STEM fairs and Science nights, in our current virtual-learning landscape FLEET continues to deliver integrated STEM learning experiences in ways that feel like play. 

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Discussion from the 2021 STEM For All Video Showcase (17 posts)
  • Icon for: Jennifer Kidd

    Jennifer Kidd

    Higher Ed Faculty
    May 10, 2021 | 05:25 p.m.

    Hey there fellow Virginian! It's exciting to see how you were able to adapt to the virtual environment. Dying the water blue was a clever strategy. Congratulations on your work.

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 11, 2021 | 10:57 a.m.

    Thanks so much! There are so many great resources in Virginia from the professional associations, to the maker spaces, to the museums, and parks..... The list goes on and on! We are proud that our program is free for all to use and please feel free to share this video game with schools and families.

     

    Thanks for the kind words!

     
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    Cristo Leon
  • May 11, 2021 | 08:51 a.m.

    This is a great fun project!

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 11, 2021 | 10:58 a.m.

    We are having a blast. I'm not sure we saw ourselves as Twitch personalities or gamers, but it's been a great way to reach students on their turf. Thanks for watching!

     
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    Rebecca Bullard-Dillard
  • Icon for: Dalila Dragnic-Cindric

    Dalila Dragnic-Cindric

    Facilitator
    Postdoctoral Researcher
    May 11, 2021 | 10:11 a.m.

    As a physicist and a former R&D engineer, I am excited to see this work taking place and the free curriculum being available.

    You commented a bit on teacher support in your video. Are you seeing any differences in the support levels needed for elementary school vs. middle or high school teachers? With elementary school teachers being generalists rather than specialists (i.e., they have to teach all subjects rather than specialize in just one), I wonder if you see differences in the type of support needed. I would also like to hear more about how you measure students learning of physics and engineering design principles.

    Thank you for this fun video and this exciting work!

     
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    Discussion is closed. Upvoting is no longer available

    Cristo Leon
    Rebecca Bullard-Dillard
  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 11, 2021 | 11:01 a.m.

    I think your on to something with the difference in grade band. The elementary teachers are generalists, so they are much more willing to use FLEET to discuss a science concept, read a series of texts about naval topics, and combine it into a coherent unit. The 6-12 teachers have more specific content goals (e.g., teach force-mass relationships; understand and use each step in the engineering design process). Because FLEET literally creates a virtual world, it affords teachers the opportunity to use this tool from many lenses. Great questions, really exciting observation!

  • May 11, 2021 | 10:20 a.m.

    Thank you for visiting, watching and reaching out. We offer teacher training via workshops and also send a student team to help in the classroom if needed. The simplicity of the experiments makes it easy for the teachers at all levels. The experiments are the same for all levels-however data collection and analyses is different at different levels. For example, if you are teaching material strength and about gels, you can bring in concepts from Physics and chemistry at a higher level.

    For engineering students, we had a robust assessment strategy (pre- and post) -online surveys, focus groups, concept mapping etc. For school students we conducted pre and post surveys on learning about engineering and aspirations to be an engineer. For educators, we asked about ease of integration, challenges etc.

    Some of our publications have more information:

    K. Jahan, C. Bodnar, S. Farrell, Y. Tang, I. Noshadi, CS Slater  DS Miller (2019) Improving Students’ Learning Behaviors through Hands-on Algae Based Project, ,Intl.Journal Engg Education, Vol 35, No. 5,Pages 1343-1352.

    K. Jahan, Roisin Breen, Patricia Hurley, Erin Pepe, Jaiyun Shen (2018) An Algae-Based Curriculum for Globally Conscious Engineering Education, International Journal  for Cross-Disciplinary Subjects in Education, Volume 9, Issue 1, ISSN 2042-6364 (Online)​.

     
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    Cristo Leon
    Dalila Dragnic-Cindric
  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 11, 2021 | 11:02 a.m.

    I will definitely take a look! We are particularly interested in doing more concept mapping in our future work. Thanks for the resource.

  • Icon for: Jacqueline Genovesi

    Jacqueline Genovesi

    Researcher
    May 11, 2021 | 11:29 a.m.

    Really interesting project.  I love the gaming aspect for grades 4-7.

  • Icon for: Suzanne Otto

    Suzanne Otto

    Facilitator
    Teacher / Fellow
    May 11, 2021 | 05:39 p.m.

    Hello. I'm a high school physics teacher and am currently involved in a project where I'm assisting a Navy STEM Outreach office in developing some new Navy-relevant hands-on science activities. I will definitely look more into your website to understand the suite of materials that you have produced!

    Your recognition that FLEET has been widely used in STEM special events, but not so much in HS/MS classrooms matches my experiences.  Course curriculum is already so packed with requirements that it is hard to pick up anything new.  Aligning with standards should help.  Have you considered any other strategies for reaching classroom teachers and integrating into core classes?

    I'm excited to hear about the wide range of audiences your FLEET project serves.  It's great to see a program that grows with the students from elementary all the way through high school and university.  It will be exciting to see longitudinal impacts as your project continues and to see if there are students who were truly "hooked" in 4th grade and then followed all the way through to a naval engineering career.  What data will you be collecting to see these impacts?

     

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 11, 2021 | 06:41 p.m.

    Sounds like there is definitely some synergy possibilities here. Please feel free to reach out to us at any time (fleet@navalengineers.org).

    In reaching out to standards-aligned classrooms, we wrote a two-week curriculum and published an article in the National Science Teachers Association's magazine. We are trying to establish district-level partnerships, but we are still treated as an OST STEM provider. It's a nut we are still trying to crack.

    We collect data during events, but have not gained much traction in our annual survey. We may need to add a reward, but our biggest issue is students changing their email addresses as they age and we lose a good way to contact them. Please let us know if others have thoughts here!

    Thanks so much for this great post!

  • Icon for: Tami Lunsford

    Tami Lunsford

    K-12 Teacher
    May 12, 2021 | 07:03 a.m.

    This looks like an interesting and fun project and it is impressive how you became Twitch gamers during the pandemic!  :)  I shared it with our physics teachers and hope you get some more high school class participation.  It seems like a fabulous and fun application of their learning.

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 12, 2021 | 10:29 a.m.

    Thanks so much for sharing! We are always here to help inspire new naval engineers. Our association, the American Society of Naval Engineers, has been around since 1888, so we take investing in the next generation seriously!

  • Icon for: Cristo Leon

    Cristo Leon

    Director of research, College of Science and Liberal Arts
    May 12, 2021 | 02:07 p.m.

     Dear Michael,

    Do you have any outreach to students with videos and or virtual presentations? FLEET look awesome and I will be happy to share it with our partners 

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 12, 2021 | 03:06 p.m.

    The presentation we have been using over the last six weeks of STEM and career fairs is available on our YouTube channel and directly linked here: https://www.youtube.com/watch?v=5NJw_lBKHLY&amp...

    It shows our general theory of action, lure them in with the video game as a teaching tool and then pivot to helping them understand and imagine a career path in STEM.

    Thanks for stopping by!

  • Icon for: Pati Ruiz

    Pati Ruiz

    Facilitator
    Learning Sciences Researcher
    May 13, 2021 | 09:48 a.m.

    Very cool project! Can you tell me more about how you use Twitch with students and, maybe, any recommendations you have for someone who's not as familiar with Twitch (have only listened in once) but would like to learn more about how this forum can benefit students and their teachers. Thank you!

  • Icon for: Michael Briscoe

    Michael Briscoe

    Lead Presenter
    Educator-in-Residence
    May 15, 2021 | 06:27 p.m.

    We just treated Twitch like we treated our internal Teams/Zoom calls. There's no need to be intimidated because it's simply a platform for us to be on video, like our YouTube uploads. The biggest difference between Twitch and YouTube is the Twitch platform will remove a video after 2 weeks so it's much more about an event, like a summer camp. YouTube is a better spot for videos you want to use for long periods of time. FWIW, we find students under the age of 13 find us easier on YouTube than Twitch. Thanks!

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