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  1. Benjamin Segee
  2. Graduate Assistant
  3. Presenter’s NSFRESOURCECENTERS
  4. University of Maine, ThoughtSTEM, Adv Computing Grp
  1. Ami Gaspar
  2. Project Manager
  3. Presenter’s NSFRESOURCECENTERS
  4. University of Maine System
  1. Bruce Segee
  2. Henry R and Grace V Butler Professor of Electrical and Computer Engineering
  3. Presenter’s NSFRESOURCECENTERS
  4. University of Maine

The Maine LearnToMod Project

NSF Awards: 1543040

2019 (see original presentation & discussion)

Grades 6-8

In this fast changing world of technology, STEM education is becoming more important than ever. The goal of the Maine LearnToMod Program, is to increase student engagement, motivation, and knowledge, interest in STEM careers by providing students with quality computer science education by leveraging the popular video game Minecraft. Using LearnToMod’s coding tools, students are capable of using code to modify their virtual Minecraft world, allowing them to customize and build like never before, while gaining invaluable knowledge of computer science.

 

The project aims to significantly lower the barriers to participation, particularly those of technological and human costs. The Maine LearnToMod Project provides extensive tutorials and lessons to help guide students and teachers through their computer science education. The virtual world provided by Minecraft will allow youth to collaborate in the same world without being in the same room, or even the same town, and is flexible enough to be used in a wide variety of in class or after school settings. With help from the University of Maine Advanced Computing Group cloud computing system, schools with all levels of technology may participate in the program.

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